Anim Retargeting
Animation Retargeting
Reusable mocap and retargeting workflows built for consistent, maintainable animation production.
02 Projects
01 / Custom Engine
Custom Animation Retargeting Engine
Decouples offline FBX retargeting from UE with batch validation, traceable results, and a JSON CLI for production pipelines.
02 / Motion Capture
Syneste Mocap Research
Built and documented a Vicon-to-UE5 pipeline for live retargeting, capture cleanup, and reusable production assets.
Tools Development
Toolchain
Automation and editor extensions that connect content production and reduce repetitive team work.
05 Projects
01 / Compression
SKAC Animation Compressor
Compresses animation into compact runtime assets and reuses each clip across different character skeletons.
02 / Voxel Tools
Chromoxel Tool
Converts difficult generated meshes into color-aware voxel assets for Blender and Unreal production workflows.
04 / Procedural
Coming Soon
A Houdini procedural subway system case study is currently in development.
05 / Parametric
Coming Soon
A Google GNM parametric head generation case study is currently in development.
Rendering Pipeline
Rendering
A unified material and lighting process connecting character assets, visual goals, and realtime rendering.
02 ProjectsGame Design
Game Design
From gameplay prototypes to finished playable experiences, balancing systems, clarity, and player feedback.
05 Projects
01 / Action
Endmon
A Unity fan game where players draw characters, fight, and upgrade through a compact progression loop.
02 / Strategy
Dig too deep
A tower-defense exploration game built around digging deeper, risk, and limited resources.
03 / Horror
Basement1
A horror puzzle game about following company rules, completing tasks, and surviving the shift.
04 / FPS Concept
50 Years After Nuclear War
A solo UE5 concept-art project combining character assets, level design, interactions, and realtime presentation.
05 / Future Project
Coming Soon
A desktop idle virtual pet project is currently in development.
