Background
As the only designer and artist on this project, I independently completed the main character modeling and texture work, along with several scene props. I also used Unreal Marketplace and Megascan assets such as subway modules, ground debris, shelves, pipes, and other environment props to enrich the scene and support the atmosphere.
Project Focus
I designed the interactive task flow and created blueprint logic for the interactable objects. From turning on lights and finding a crowbar to moving through the carriage and escaping, the project provided a complete gameplay experience. It was my first time using so many different software packages in one project. The process was painful, but also genuinely fun.
Production Learning
This project helped me practice the full pipeline from concept to character modeling, face sculpting, clothing and prop creation, material production, and importing into the game engine. I solved many common 3D art problems, including UV layout, material blending, and asset integration, strengthening my foundation as a 3D artist.