Games

Game records, ranks, and personal achievements

This section is reserved for the games I play seriously: playtime, rank, milestone achievements, and the way each game shaped my design taste.

01

RainbowSix: Siege

Playtime
3000+ hours
Rank
4400+ MMR across multiple seasons
Achievement
2nd place in China Critical Moment League S3 Division B, Top 8 in S4 Division A, and multiple online tournaments from 2019 to 2021.
02

Valorant

Playtime
2000+ hours
Rank
Immortal across multiple seasons
Achievement
Premier Launch champion, multiple North American collegiate league appearances, and 2nd place in the PCL Immortal division.
03

CS:GO

Playtime
1400+ hours
Rank
SMFC
Achievement
FACEIT Level 7.
04

Other games I played

A rolling list of other games that shaped my systems thinking and design taste.

Playable Work

Games I worked on

Endmon fan game cover

Fan game / gacha battle RPG

Endmon

An Arknights: Endfield fan game where players can pull characters, fight, and upgrade their squad.

UnityMarch 2026Fan Game
Dig too deep cover

Tower defense / exploration game

Dig too deep

When the abyss calls, will you dig deeper? A Unity tower-defense exploration game.

UnityMay 2026Exploration
Basement1 cover

Horror puzzle game

Basement1

Welcome to the company. Follow the rules, complete the tasks, and you may survive.

UnityJanuary 2026Horror Puzzle
Cover Pending

Upcoming entry

Game Slot 04

Placeholder for another production, jam, coursework, or shipped game entry.

Platform pending
Cover Pending

Upcoming entry

Game Slot 05

Placeholder for a fifth game project with cover art, store link, platforms, and role notes.

Platform pending