About Me
Turning animation problems into runnable game systems
From China, game design and development master's student with six years of study in the United States
Technical Artist
My name is Shuyuan Ji. Friends in the United States also call me Moore. I graduated from Parsons School of Design with a BFA in Design and Technology, where I mainly studied Unity game development and game design principles. I am currently pursuing an MS in Game Design and Development at Rochester Institute of Technology.
My main direction is game technical art, with a specialization on the animation side: motion capture animation pipelines, animation tool development, and UE5 animation workflows. I have rich project implementation experience and AI Agent usage experience.
I am also an experienced 3D artist, with skills and works across hard-surface modeling and character sculpting.
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