Updated comparison of the original scene and three color-aware voxelization results Three character assets compared across original and multiple voxel density levels Million-polygon source models compared across multiple Chromoxel voxel density levels Symmetry-corrected multi-model voxelization results at three resolutions Voxelization results before symmetry correction

Project Detail

Production-ready voxelization for generated assets

Chromoxel converts AI-generated models with damaged topology or uncontrolled polygon counts into surface voxel meshes, reducing the manual cost of repairing faces, decimating geometry, and rebuilding low-poly assets one by one. When processing symmetrical meshes, it also validates the generated voxels so the result preserves symmetry.

Unlike voxelization tools that only process geometric silhouettes, the system samples color from UVs and BaseColor textures so the result retains the main visual characteristics of the source asset.

Coarse, medium, and fine voxel presets, together with limits for candidate count, valid voxels, and cache budgets, let artists make predictable tradeoffs between asset readability, stylization, and mesh performance.

The Blender version covers realtime preview and editable mesh baking. The Unreal version supports scene-level processing, HISM preview, incremental updates, and Commandlet automation, serving both asset production and engine integration workflows.

Commercially, Chromoxel can serve as an automated cleanup stage before AI assets enter production, or as a batch system for generating voxel-style assets with a consistent visual language. This lowers the barrier to content production and expands the practical range of AI-generated models.